class AVRiLIIAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=16
     MaxAmmo=64
     InitialAmount=64
     PickupClass=Class'PerksSimHostOrg.AVRiLIIAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=458,Y1=34,X2=511,Y2=78)
     ItemName="AVRiL II Rockets"
}
